Experience

Jobs and internships

Software Development Intern — Nomad eCommerce

March 2026 – Present

  • Engineered end-to-end integration between back-end services and front-end interfaces, establishing reliable data flow across the full stack
  • Drove custom feature work from client discovery through delivery, translating requirements into wireframes and technical specs, then building the approved features end-to-end across the database, APIs, and storefront UI
  • Configured and deployed REST APIs to connect platform features with external services, enabling seamless data exchange across systems
  • Diagnosed and resolved database issues including query inefficiencies and data integrity failures, restoring system reliability

Full-Stack Software Engineer (Contract) — Pacific Coast Industrial Installers

November 2025 – Present

  • Architecting cross-platform application that verifies contractor identity, insurance, and licenses before job-site entry
  • Led client requirements sessions with stakeholders and translated business needs into scalable development milestones and designing architecture accordingly
  • Implemented database authentication and row-level access policies, building server-side verification workflows for credential data
  • Integrated third-party APIs to validate credentials against live sources, with expiration tracking and QR-code sharing of user profiles

Software Development Intern — Office Of Information Technology, UC Irvine

June 2025 – June 2026

  • Implemented interactive React components with reactive layouts and advanced state management for user input handling
  • Built and debugged APIs for student data retrieval and persistence, ensuring accurate integration with campus systems
  • Located and resolved functional issues across table rendering, form validation, and modal interactions, improving system usability

Software Development Intern — Torpedo Labs

May 2024 – September 2024

  • Developed small-scaled projects in JavaScript to support development and provide insight on structure for larger projects to scale
  • Assisted in implementing gameplay features using Unity, IntelliJ, and GitHub, refining mechanics and interactions
  • Conducted testing and debugging, identifying areas for improvement and optimizing player experience

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