Software Development Intern — Nomad eCommerce
March 2026 – Present
- Engineered end-to-end integration between back-end services and front-end interfaces, establishing reliable data flow across the full stack
- Drove custom feature work from client discovery through delivery, translating requirements into wireframes and technical specs, then building the approved features end-to-end across the database, APIs, and storefront UI
- Configured and deployed REST APIs to connect platform features with external services, enabling seamless data exchange across systems
- Diagnosed and resolved database issues including query inefficiencies and data integrity failures, restoring system reliability
Full-Stack Software Engineer (Contract) — Pacific Coast Industrial Installers
November 2025 – Present
- Architecting cross-platform application that verifies contractor identity, insurance, and licenses before job-site entry
- Led client requirements sessions with stakeholders and translated business needs into scalable development milestones and designing architecture accordingly
- Implemented database authentication and row-level access policies, building server-side verification workflows for credential data
- Integrated third-party APIs to validate credentials against live sources, with expiration tracking and QR-code sharing of user profiles
Software Development Intern — Office Of Information Technology, UC Irvine
June 2025 – June 2026
- Implemented interactive React components with reactive layouts and advanced state management for user input handling
- Built and debugged APIs for student data retrieval and persistence, ensuring accurate integration with campus systems
- Located and resolved functional issues across table rendering, form validation, and modal interactions, improving system usability
Software Development Intern — Torpedo Labs
May 2024 – September 2024
- Developed small-scaled projects in JavaScript to support development and provide insight on structure for larger projects to scale
- Assisted in implementing gameplay features using Unity, IntelliJ, and GitHub, refining mechanics and interactions
- Conducted testing and debugging, identifying areas for improvement and optimizing player experience